{R}R Dev Notes


Found total of 7 articles.

The Engineering of Intent, Chapter 36: The Long View

Chapter 36 of The Engineering of Intent blog series. The long view. What happens to our craft, our profession, and our lives over the next ten years? A teaser on cycles and waves, three things that will endure, three that will change, and a final word on identity.
2026-05-22

The Engineering of Intent, Chapter 35: A Short Bestiary of Vibe Coders

Chapter 35 of The Engineering of Intent blog series. A light-hearted bestiary of the eight Vibe Coder archetypes — the Sprinter, the Architect, the Skeptic, the Believer, the Pedagog, the Tool-Smith, the Commentator, and the Steady. With growth paths for each.
2026-05-21

The Engineering of Intent, Chapter 34: Language-Specific Field Notes

Chapter 34 of The Engineering of Intent blog series. Every programming language produces its own Vibe Coding texture. A teaser with field notes on TypeScript, Python, Go, Rust, Java/Kotlin, Ruby, C#, and Shell — including the cross-language pattern that fixes agent default-to-stale-idiom in any language.
2026-05-20

The Engineering of Intent, Chapter 20: The Weekly Cadence

Chapter 20 of The Engineering of Intent blog series. Daily habits compound; weekly rituals keep the compounding honest. A teaser on the four weekly practices — the Friday Review, the Context Pack Audit, the Skill Refresh, and the Reading Hour — that separate sharp Vibe Coders from those who drift.
2026-05-06

The Engineering of Intent, Chapter 19: The End-of-Day Routine

Chapter 19 of The Engineering of Intent blog series. The last twenty minutes of your workday set up tomorrow. A teaser on the five-step end-of-day routine — handoff note, convention update, lesson capture, open-loop closure, and tomorrow's first task — plus the "one more thing" anti-pattern that undoes all of it.
2026-05-05

OpenClaw Engineering, Chapter 10: Multi-Agent Systems

Build teams of specialized agents that work in concert. Learn how to architect planners, coders, critics, and surveyors, coordinate them via channels, and use adversarial collaboration and taste gates for high-quality output.
2026-03-25

OpenClaw Engineering, Chapter 9: Scheduling and Deterministic Orchestration

Time-based automation for agents: cron jobs for simple periodic tasks and the Lobster workflow engine for complex, deterministic, resumable multi-step pipelines with human approval gates.
2026-03-24