{R}R 開発ノート


合計 16 件の記事が見つかりました。

Frictionless SaaS Chapter 15: Continuous Optimization and the Data-Intuition Balance

Chapter 15 preview of Frictionless SaaS: the Experiment-Learn-Ship cycle, the Data-Intuition Balance, staged rollouts, and the retention operating model that turns improvement into a flywheel.
2026-04-05

Frictionless SaaS Chapter 14: Experience Observability and Friction Detection

Chapter 14 preview of Frictionless SaaS: experience observability, synthetic and real-user monitoring, and the friction detection engine that surfaces retention issues before they become churn.
2026-04-04

OpenClaw Engineering, Chapter 9: Scheduling and Deterministic Orchestration

Time-based automation for agents: cron jobs for simple periodic tasks and the Lobster workflow engine for complex, deterministic, resumable multi-step pipelines with human approval gates.
2026-03-24

OpenClaw Engineering, Chapter 8: Event-Driven Workflows

How OpenClaw agents spring into action automatically via hooks, webhooks, and TypeScript handlers—without waiting for human invocation. From internal events to CI/CD pipelines.
2026-03-23

OpenClaw Engineering, Chapter 7: The Skill Ecosystem

Bundled skills vs workspace skills, skill discovery and context, publishing to ClawHub, managing 13,000+ community skills without collision, semantic search, and the meta-skills that let agents improve themselves.
2026-03-22

Frictionless SaaS, Part 0: How Users Actually Find, Judge, and Try Your Product

Kicking off a blog series based on the book "Frictionless SaaS." This first post introduces Chapters 0.1 through 0.3 — Discovery, the Landing Page, and Freemium & Entry Points — the three friction points every user hits before they ever sign up.
2026-03-21

Chapter 19 – Measuring AI Effectiveness

Chapter 19 of Master Claude Chat, Cowork and Code tackles the question every team eventually asks: is our AI actually working? Learn to build metrics frameworks, structured evaluations, and workflow acceleration measurements that prove (or disprove) AI's value.
2026-03-19

Chapter 17 – Guardrails and Governance

Chapter 17 of Master Claude Chat, Cowork and Code moves from understanding risks to implementing controls — permission isolation, tool allow-lists, human-in-the-loop approval workflows, validation hooks, and enterprise-grade audit logging.
2026-03-18

Chapter 11: CI/CD Integration and Automation — Claude Code in Your Pipeline

Chapter 11 of Master Claude Chat, Cowork and Code shows how to deploy Claude Code into CI/CD pipelines — GitHub Actions, GitLab CI, automated PR reviews, security audits, documentation sync, cost management, and production safety patterns.
2026-03-12

Chapter 10: Safe Legacy Code Refactoring — Horror Stories and the Discipline That Prevents Them

Chapter 10 of Master Claude Chat, Cowork and Code tackles the hardest problem in AI-assisted development — refactoring legacy code without introducing subtle bugs. Covers characterization tests, incremental verification, PR review, and catching hallucinations.
2026-03-11

Chapter 9: Claude Code Fundamentals — The CLI Agent That Rewrites Your Codebase

Chapter 9 of Master Claude Chat, Cowork and Code introduces Claude Code — a CLI agent that reads, analyzes, and modifies codebases directly from the terminal. Covers architecture, multi-file refactoring, Git worktrees, and permission management.
2026-03-10

Master Claude, Chapter 2: The Three Pillars of Claude — Chat, Cowork, and Code

Claude is not one product — it is three. Chat for reasoning, Cowork for desktop automation, Code for terminal-based development. Chapter 2 of Master Claude Chat, Cowork and Code explains the architecture of each and the decision framework for choosing the right one.
2026-03-03

Art of Coding, Chapter 15: Code as a Team Sport

Code as a team sport: shared ownership, documentation as craft, and respecting the reader. The human practices that make software sustainable and teams thrive.
2026-01-12

Art of Coding, Chapter 14: Code Reviews and Pair Programming

Code reviews as mentorship and collaboration. How to write for reviewers, offer critique with respect, and build a team culture grounded in feedback.
2026-01-10

Art of Coding, Chapter 13: Testing as a Design Discipline

Testing is a design discipline. How well-written tests reveal awkward APIs, improve code clarity, and become the most reliable documentation of system behavior.
2026-01-09

Art of Coding, Part III: Practices That Shape Good Code

From principles to practice. How daily habits, small decisions, and repeated choices shape code that actually endures.
2025-12-30