{R}R Dev Notes
Found total of 2 articles.
Loop Engineering, Chapter 2: The Six Primitives of Loop Engineering
Chapter 2 of the Loop Engineering blog series. If a loop is the engine, the six primitives are the parts. A teaser on automations, worktrees, skills, connectors (MCP), the maker/checker split, and external memory.
2026-06-16
Frictionless SaaS Chapter 10: Data Lock-In and Network Lock-In
Chapter 10 preview of Frictionless SaaS: the Data Gravity Effect, the Network Lock-In Model, and how to build structural moats that make churn expensive without being manipulative.
2026-03-31
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