{R}R Dev Notes


Found total of 2 articles.

Loop Engineering, Chapter 2: The Six Primitives of Loop Engineering

Chapter 2 of the Loop Engineering blog series. If a loop is the engine, the six primitives are the parts. A teaser on automations, worktrees, skills, connectors (MCP), the maker/checker split, and external memory.
2026-06-16

Frictionless SaaS Chapter 10: Data Lock-In and Network Lock-In

Chapter 10 preview of Frictionless SaaS: the Data Gravity Effect, the Network Lock-In Model, and how to build structural moats that make churn expensive without being manipulative.
2026-03-31