{R}R 開発ノート
合計 13 件の記事が見つかりました。
OpenClaw Engineering, Chapter 2: Anatomy of the Agent Brain
How OpenClaw agents think through their identity files, two-layer memory system, and proactive task scheduling. A deep dive into SOUL.md, AGENTS.md, USER.md, MEMORY.md, HEARTBEAT.md, and semantic memory via Supermemory.
2026-03-17
OpenClaw Engineering, Chapter 1: The OpenClaw Paradigm
The first chapter teaser in a new series on OpenClaw Engineering. Why autonomous agents need a different foundation, the four-layer architecture (Gateway, Nodes, Channels, Skills), and the three principles that hold it all together.
2026-03-16
OpenID: Modern Identity for Developers and Architects — A 22-Part Blog Series
Introduction and index for the 22-part blog series based on OpenID: Modern Identity for Developers and Architects by Sho Shimoda — with links to every chapter from Why Identity Is Hard through Identity in AI Systems.
2026-03-06
Master Claude, Chapter 3: Understanding Entropy and Prompting Fundamentals — Why Your Prompts Fail and How to Fix Them
Chapter 3 of Master Claude Chat, Cowork and Code explains why some prompts work and others fail — through the lens of entropy and probability. Covers XML-structured prompting, chain-of-thought reasoning, multishot examples, and a standard prompt template you can use immediately.
2026-03-04
Master Claude, Chapter 2: The Three Pillars of Claude — Chat, Cowork, and Code
Claude is not one product — it is three. Chat for reasoning, Cowork for desktop automation, Code for terminal-based development. Chapter 2 of Master Claude Chat, Cowork and Code explains the architecture of each and the decision framework for choosing the right one.
2026-03-03
Master Claude Chat, Cowork and Code – The Complete Blog Series
The complete index for the Master Claude Chat, Cowork and Code blog series — 20 chapter teasers covering everything from prompting fundamentals to multi-agent architectures, security governance, and the future of AI-powered work.
2026-03-01
Art of Coding, Chapter 11: Architectural Thinking
Architectural thinking is the discipline of designing systems that survive real-world growth. It means asking how your code will feel to live in years from now.
2026-01-06
8.1 Power Method and Inverse Iteration
A clear, practical, and intuitive explanation of the power method and inverse iteration for computing eigenvalues. Covers dominance, repeated multiplication, shifted inverse iteration, and real applications in ML, PCA, and large-scale systems. Smoothly introduces the Rayleigh quotient.
2025-10-07
6.3 Applications in ML, Statistics, and Kernel Methods
A deep, intuitive explanation of how Cholesky decomposition powers real machine learning and statistical systems—from Gaussian processes and Bayesian inference to kernel methods, Kalman filters, covariance modeling, and quadratic optimization. Understand why Cholesky is essential for stability, speed, and large-scale computation.
2025-09-30
Chapter 6 — Cholesky Decomposition
A deep, narrative-driven introduction to Cholesky decomposition explaining why symmetric positive definite matrices dominate real computation. Covers structure, stability, performance, and the role of Cholesky in ML, statistics, and optimization.
2025-09-27
4.0 Solving Ax = b
A deep, accessible introduction to solving linear systems in numerical computing. Learn why Ax = b sits at the center of AI, ML, optimization, and simulation, and explore Gaussian elimination, pivoting, row operations, and failure modes through intuitive explanations.
2025-09-17
Chapter 2 — The Computational Model
An introduction to the computational model behind numerical linear algebra. Explains why mathematical algorithms fail inside real computers, how floating-point arithmetic shapes computation, and why understanding precision, rounding, overflow, and memory layout is essential for AI, ML, and scientific computing.
2025-09-07
1.4 A Brief Tour of Real-World Failures
A clear, accessible tour of real-world numerical failures in AI, ML, optimization, and simulation—showing how mathematically correct algorithms break inside real computers, and preparing the reader for Chapter 2 on floating-point reality.
2025-09-06
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