{R}R 開発ノート


合計 12 件の記事が見つかりました。

OpenClaw Engineering, Chapter 1: The OpenClaw Paradigm

The first chapter teaser in a new series on OpenClaw Engineering. Why autonomous agents need a different foundation, the four-layer architecture (Gateway, Nodes, Channels, Skills), and the three principles that hold it all together.
2026-03-16

Chapter 12: CLAUDE.md — Designing Guardrails That Shape How Claude Thinks

Chapter 12 of Master Claude Chat, Cowork and Code explores CLAUDE.md as a living constitution for AI behavior — positive constraints over prohibitions, complete financial and startup examples, instruction decay, hierarchical files, and anti-patterns to avoid.
2026-03-13

Chapter 6: What Is Claude Cowork? — The Desktop Agent That Touches Your Files

Chapter 6 of Master Claude Chat, Cowork and Code introduces Claude Cowork — a sandboxed desktop agent that automates file management, data extraction, and cross-application workflows on your local machine.
2026-03-07

Chapter 1: Why Identity Is Hard — The Trust Problem Behind Every Login

Chapter 1 of the OpenID: Modern Identity book series — why identity is a trust problem first and a technology problem second, and why authentication and authorization must never be conflated.
2026-03-07

Master Claude, Chapter 4: Context Persistence with Claude Projects — Solving the AI Amnesia Problem

Chapter 4 of Master Claude Chat, Cowork and Code explains how Claude Projects solve the AI amnesia problem with persistent context — custom instructions, knowledge bases, and shared team workspaces that remember your architecture, conventions, and patterns across every conversation.
2026-03-05

Master Claude, Chapter 2: The Three Pillars of Claude — Chat, Cowork, and Code

Claude is not one product — it is three. Chat for reasoning, Cowork for desktop automation, Code for terminal-based development. Chapter 2 of Master Claude Chat, Cowork and Code explains the architecture of each and the decision framework for choosing the right one.
2026-03-03

Art of Coding, Chapter 19: Why I Still Code

The final chapter. A personal reflection on why the act of writing code remains meaningful—and why craftsmanship endures even as everything else changes.
2026-01-17

Art of Coding, Chapter 15: Code as a Team Sport

Code as a team sport: shared ownership, documentation as craft, and respecting the reader. The human practices that make software sustainable and teams thrive.
2026-01-12

Art of Coding, Chapter 11: Architectural Thinking

Architectural thinking is the discipline of designing systems that survive real-world growth. It means asking how your code will feel to live in years from now.
2026-01-06

Art of Coding, Chapter 3: Readability First

Readability first: how naming, structure, and visual rhythm make code habitable for teams and time.
2025-12-27

Art of Coding, Part II: Principles of Clarity

Part II introduces clarity as the compass of software: readability, maintainability, and the consistency that makes teams move faster.
2025-12-26

Art of Coding, Chapter 2: The Philosophy of Clean Code

Clean code is a philosophy, not a rulebook. Explore simplicity vs. cleverness, expressiveness as communication, and code as a form of writing.
2025-12-25