{R}R Dev Notes
Found total of 12 articles.
Loop Engineering, Chapter 2: The Six Primitives of Loop Engineering
Chapter 2 of the Loop Engineering blog series. If a loop is the engine, the six primitives are the parts. A teaser on automations, worktrees, skills, connectors (MCP), the maker/checker split, and external memory.
2026-06-16
The Engineering of Intent, Chapter 37: Context Scaling — Just-In-Time Retrieval for Million-Line Codebases
Chapter 37 of The Engineering of Intent blog series. Hand-authored Context Packs don't scale past a million lines. A teaser on Just-In-Time Context, retrieval via MCP, the three governors that prevent runaway retrieval, and a concrete pipeline from a 3.8M-line codebase.
2026-05-23
The Engineering of Intent, Chapter 33: Building Your Personal Vibe Coding Operating System
Chapter 33 of The Engineering of Intent blog series. Every sustainable Vibe Coder has a personal operating system — tools, files, conventions, and habits that turn the practices in this book into your own durable system. A teaser on the five files, the three models, the two editors, the one discipline, and the wonder to keep.
2026-05-19
The Engineering of Intent, Chapter 11: The Art of Agentic Debugging
Chapter 11 of The Engineering of Intent blog series. Debugging in the AI-native regime is archaeology — the code may have been written by an agent you supervised loosely. A teaser on the self-correction loop, control-flow visualization, bisection under velocity, and the caching heisenbug that took hours manually but fifteen minutes with the agent.
2026-04-27
OpenClaw Engineering, Chapter 7: The Skill Ecosystem
Bundled skills vs workspace skills, skill discovery and context, publishing to ClawHub, managing 13,000+ community skills without collision, semantic search, and the meta-skills that let agents improve themselves.
2026-03-22
OpenClaw Engineering, Chapter 6: Extending Capabilities with SKILL.md
The anatomy of SKILL.md files in OpenClaw: how to author reusable, versioned instruction sets with YAML frontmatter, dependencies, and explicit procedural guidance for agents.
2026-03-21
Chapter 10: Safe Legacy Code Refactoring — Horror Stories and the Discipline That Prevents Them
Chapter 10 of Master Claude Chat, Cowork and Code tackles the hardest problem in AI-assisted development — refactoring legacy code without introducing subtle bugs. Covers characterization tests, incremental verification, PR review, and catching hallucinations.
2026-03-11
Chapter 9: Claude Code Fundamentals — The CLI Agent That Rewrites Your Codebase
Chapter 9 of Master Claude Chat, Cowork and Code introduces Claude Code — a CLI agent that reads, analyzes, and modifies codebases directly from the terminal. Covers architecture, multi-file refactoring, Git worktrees, and permission management.
2026-03-10
Chapter 8: Scheduled Tasks and Autonomous Execution — Making Claude Work While You Sleep
Chapter 8 of Master Claude Chat, Cowork and Code covers scheduled automation with Claude Cowork — cron-based recurring workflows, sleep/connectivity handling, error strategies, and applying GTD principles to AI task automation.
2026-03-09
Master Claude, Chapter 2: The Three Pillars of Claude — Chat, Cowork, and Code
Claude is not one product — it is three. Chat for reasoning, Cowork for desktop automation, Code for terminal-based development. Chapter 2 of Master Claude Chat, Cowork and Code explains the architecture of each and the decision framework for choosing the right one.
2026-03-03
Art of Coding, Chapter 12: Version Control as a Storytelling Tool
Git is not just a backup system—it's a narrative tool. How clean commits and thoughtful branching strategies turn version control into a form of storytelling.
2026-01-08
Art of Coding, Part V: Tools and the Ecosystem
Tools shape the culture of how teams code. The right ecosystem amplifies clarity and craftsmanship; the wrong one creates friction and distraction.
2026-01-07
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